Saturday, September 19, 2009

Another box mental work-in-progress video

Had some issues (see my youtube channel) but finally have Box2D doing object seperation and collision detection for my work-in-progress indie game "Box Mental".

All I can say, is that Box2D rocks. I'll definitely be playing with the flash version for another prototype idea I've got. Next up for box mental? Well, need to update the navmesh generation so that it can handle arbitrary scenegraph nodes. Also need to add collision shapes to those various objects. Then work on some more interesting behaviours/animations. Plan on submitting to the sony compo this week too.

More soon.

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Wednesday, September 09, 2009

Another work-in-progress of Box Mental

I'm working on the zombie behaviours still. Here's a work-in-progress video that shows them in action. Zombies = dark guys, humans = light guys.

Animations totally messed up there, so I'll be working on that next. I took some time to tiddle with icons and the like, because presentation counts, even for programmer art! :)

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Tuesday, September 08, 2009

Blast from the past

Oh man. This takes me back. I can't even remember why I started looking for this. But here is a link to a screamtracker mod I did back in 1994.

http://cd.textfiles.com/soundmod1/music/s3m_mz/timeout.s3m

Plays pretty much as I remember it in VLC too!

Back then, I was heavily into the demoscene. Not that there was much of it in the UK. But I was coding my own assembler demos, tracking and all of the usual demo stuff. Man those were good times, I remember phone hacking to a site in the US that was supposedly the biggest underground BBS of the day. Me and a guy called Ben? were using bluebeep to fiddle around with Kingston Comm's phone network.

And that was 15 bloody years ago. FIFTEEN!

Damn.

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Monday, September 07, 2009

Update video - Follow Behaviour

Just added a new work-in-progress video to Vimeo. This time its an example of follow behaviour. Basically, the dark guys are zombies and the light guys are humans.

Now to work on some recursive dimentional clustering for collision detection between the agents.

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Thursday, September 03, 2009

Interesting idea for a game

So here's something interesting. Can you tell whats going on on this video?

The game is called His and Her Disconnected Conversations

Here's my theory of whats happening.

Its basically a sort of weird (and wonderful) take on a matching game. The left hand side is a guy. The right hand side is a girl. When you start, you get three different couples. The couples come together and start talking. Only they start in random positions and talk about different topics. Presumably if you are japanese, you can understand what the conversations mean, but they will appear disjointed because they will be out of sync between couples. You then swap the different characters around until you think all of the conversations are being held normally. I presume an early match adds extra score. It appears that once there is a confirmed match, the conversations accelerate to the end.

What a brilliant idea!!

Hats off to the creator.

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New video

I just added a work-in-progress video of my current project.

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