Saturday, September 19, 2009

Another box mental work-in-progress video

Had some issues (see my youtube channel) but finally have Box2D doing object seperation and collision detection for my work-in-progress indie game "Box Mental".

All I can say, is that Box2D rocks. I'll definitely be playing with the flash version for another prototype idea I've got. Next up for box mental? Well, need to update the navmesh generation so that it can handle arbitrary scenegraph nodes. Also need to add collision shapes to those various objects. Then work on some more interesting behaviours/animations. Plan on submitting to the sony compo this week too.

More soon.

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  1. I don't get it.
    What does it DO?
    It doesn't look like much FUN?

    I like fun.


  2. It will be clear in a while, once I get the camera and agent selection stuff up and running.

    FUN is really a hard thing to nail down. Right now its NOT fun, but it feels like it could be :)