tag:blogger.com,1999:blog-7490379.comments2022-11-25T08:36:03.315+00:00Zoombapup - British IndiePhil Carlislehttp://www.blogger.com/profile/05262518177977960604noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-7490379.post-72469972833640426472016-12-19T11:18:05.355+00:002016-12-19T11:18:05.355+00:00This comment has been removed by the author.Phil Carlislehttps://www.blogger.com/profile/05262518177977960604noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-43806149517403083662009-10-27T20:50:51.047+00:002009-10-27T20:50:51.047+00:00It will be clear in a while, once I get the camera...It will be clear in a while, once I get the camera and agent selection stuff up and running.<br /><br />FUN is really a hard thing to nail down. Right now its NOT fun, but it feels like it could be :)Phil Carlislehttps://www.blogger.com/profile/05262518177977960604noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-66493485241586372382009-10-27T20:46:16.294+00:002009-10-27T20:46:16.294+00:00I don't get it.
What does it DO?
It doesn'...I don't get it.<br />What does it DO?<br />It doesn't look like much FUN?<br /><br />I like fun.<br /><br />/leinad.Anal Elf Kidhttps://www.blogger.com/profile/08384733112262526719noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-9588613146693071522009-09-03T14:05:47.148+00:002009-09-03T14:05:47.148+00:00It's a combination of "speed dating"...It's a combination of "speed dating" and Yente the matchmaker from "Fiddler on the Roof".Dave Markhttps://www.blogger.com/profile/04878858990811096680noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-26615443657156051452009-03-27T22:58:00.000+00:002009-03-27T22:58:00.000+00:00Another one ..."As an indie, its even more importa...Another one ...<BR/><BR/>"As an indie, its even more important that people know both you as a person, but perhaps as importantly, that they know you so they can know your games."<BR/><BR/>You know, i was having the exact same thought today. It is exactly because of this realization that as an indie developer to be able to survive, people have to know and like the person behind the game(s) just asAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7490379.post-17980854838348743432009-03-27T22:49:00.000+00:002009-03-27T22:49:00.000+00:00I wrote this, didn't i?Oh ... no. I didn't. But th...I wrote this, didn't i?<BR/><BR/>Oh ... no. I didn't. But then ... i think that means we think alike. I could just copy the text and paste it as my own. Well put! :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7490379.post-79161849716085875332009-03-19T18:08:00.000+00:002009-03-19T18:08:00.000+00:00I think you're working on something achievable, co...I think you're working on something achievable, commendable and absolutely necessary to take games to the next level. As a fan of psychological AI research and application I cannot wait to see what you can add to the game.Asahttps://www.blogger.com/profile/00940649976449064877noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-68289931601194500362009-02-18T21:37:00.000+00:002009-02-18T21:37:00.000+00:00Sounds cool :) even if tough, and even though conv...Sounds cool :) even if tough, and even though conviction is an art, I'd be interesting on hearing the theory on having more Four Weddings and a Funeral type emotions, which itself had such a mix of cringing, comedy, farce, love, romance, anger, disgust, embarrsement and so forth, it was pretty cool.<BR/><BR/>Then again, I think that specific example is best kept to a film with Hugh Grant in ;) A Andrewhttps://www.blogger.com/profile/16372356623197878742noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-67052305284211054902009-02-12T22:34:00.000+00:002009-02-12T22:34:00.000+00:00If you want to trim down Ogre, try UPX on the dlls...If you want to trim down Ogre, try UPX on the dlls.<BR/><BR/>I got very good compression on it when I used it on the Ogre (and CEGUI) libraries, better then zip alone.<BR/>No slow down either (not that I could measure at least).Nathanhttps://www.blogger.com/profile/13885020928198485516noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-49135215475255386502008-05-06T18:30:00.000+00:002008-05-06T18:30:00.000+00:00Looks awesome, Phil. Nice job with the editor, an...Looks awesome, Phil. Nice job with the editor, and good description too.<BR/><BR/>Can't wait to see more.<BR/><BR/>Alex<BR/>AiGameDev.comalexjchttps://www.blogger.com/profile/09792792446992677282noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-86721802960080548592007-11-04T15:03:00.000+00:002007-11-04T15:03:00.000+00:00Hey!Yeah, I'd always be interested in talking over...Hey!<BR/><BR/>Yeah, I'd always be interested in talking over the ups and downs of game dev. <BR/><BR/>I'm looking at a specific starting point for my game right now. Themed around "Air" as the driver for it.<BR/><BR/>I'm trying hard not to follow any current multiplayer game ideas, so at least I'm starting from a clean perspective.Phil Carlislehttps://www.blogger.com/profile/05262518177977960604noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-90962802691671003592007-09-14T11:43:00.000+00:002007-09-14T11:43:00.000+00:00Hey Phil, same thinking here. Also a profesional d...Hey Phil, same thinking here. Also a profesional dev, actually working on MMOs, but have been recently working on a pet MMO "seed" myself. Finally I've just started getting things going on my project this month so I'm looking for like minded folk. Not sure if our ideas are compatible or not, but sure would enjoy playing some catchball with ideas.<BR/><A HREF="gould2@mixmail.com" REL="nofollow">Robert Gouldhttps://www.blogger.com/profile/08519711357501926528noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-35281773497703944792007-08-14T19:48:00.000+00:002007-08-14T19:48:00.000+00:00Hey Zoom!! Glad to see you're still chasing windmi...Hey Zoom!! Glad to see you're still chasing windmills with the rest of us!! <BR/><BR/>--RayRaymondhttps://www.blogger.com/profile/07035842500415940617noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-53152307606331791692007-06-20T19:45:00.000+00:002007-06-20T19:45:00.000+00:00Design patterns are definitely a boon for both sma...Design patterns are definitely a boon for both small and large dev teams.<BR/><BR/>If "Design Patterns" catches your interest, then you might want to look up their mortal enemy: "Anti-Design Patterns"!<BR/><BR/>http://en.wikipedia.org/wiki/Anti-pattern<BR/><BR/>I've been known to abuse the God Pattern before, but sometimes there's just no time to try <BR/>something else...Wazoohttps://www.blogger.com/profile/15184833234990496188noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-89788744922293518672007-06-08T12:36:00.000+00:002007-06-08T12:36:00.000+00:00I just like the chick on the front cover!!I just like the chick on the front cover!!Rich Claxtonhttps://www.blogger.com/profile/06286641586713960719noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-41903067676545062612007-05-30T04:48:00.000+00:002007-05-30T04:48:00.000+00:00I highly recommend Head First Design Patterns. It...I highly recommend <I>Head First Design Patterns</I>. It's probably the most engaging computer book I've read: it's informative yet witty, and the exercises encourage you to think a problem through before it reveals the tricks of the trade.<BR/><BR/>Composition is awesome! I can see tons of places in our current project where it could have helped keep our code clean as we experimented with Jameshttps://www.blogger.com/profile/02180177126611257316noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164777815900127612006-11-29T05:23:00.000+00:002006-11-29T05:23:00.000+00:00Wow. And here I appreciated Zoomba’s realistic tak...Wow. And here I appreciated Zoomba’s realistic take on indie game development…lol<BR/><BR/>Keith, I knew Zoom from way back and he’s said things like that to me when I was a “youngin” and it brought be down. I almost took offence to it even. <BR/><BR/>But I do realize he was right and he is right. 100% so. None of the other articles take this stance because it’s a hard stance to take but Zoomba’sCharleshttps://www.blogger.com/profile/17102377846913026921noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164710014646449462006-11-28T10:33:00.000+00:002006-11-28T10:33:00.000+00:00Thanks for the reply. But I have to disagree with ...Thanks for the reply. But I have to disagree with you.<BR/><BR/>I think it's important that people get into indie development knowing the facts. My "facts" were obviously made up, but they illustrate a point I think.<BR/><BR/>If you want another take on this, check out Steve Pavlina's old article about multiplication factors affecting revenue.<BR/><BR/>Mine was intentionally a bit negative, Phil Carlislehttps://www.blogger.com/profile/05262518177977960604noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164659867743272592006-11-27T20:37:00.000+00:002006-11-27T20:37:00.000+00:00Realistic is the fact that you have to learn to pr...Realistic is the fact that you have to learn to program first because nobody will do it for you. Realistic is the fact that at the point you feel like quitting is the point you need to force yourself to continue. Realistic is the fact that it will take about 6 months to a year to do anything decent and almost that long after that to see any decent money. <BR/><BR/>Aspiring indies do not need Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164623833247944152006-11-27T10:37:00.000+00:002006-11-27T10:37:00.000+00:00My intention wasnt to put anyone off Keith, my int...My intention wasnt to put anyone off Keith, my intention was to wake them up to the fact that for the most part, money isnt the best motivation.<BR/><BR/>I agree that you shouldnt give up aspirations of making a living and being professional, but that you should actually do things professionally, including thinking about your estimated sales revenue.<BR/><BR/>The fact remains true to a good Phil Carlislehttps://www.blogger.com/profile/05262518177977960604noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164594540024659642006-11-27T02:29:00.000+00:002006-11-27T02:29:00.000+00:00I just love how you want to discourage other would...I just love how you want to discourage other would-be developers from making games, it means less competition for you ;-)<BR/><BR/>Seriously though, I still have financial aspirations. And yes this is my chief motivation. I've made only 3 games in my life (what I would consider complete) and i've made enough to buy myself a couple of pizza's (literally only around 50 bucks more-or-less). But Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164447964691311912006-11-25T09:46:00.000+00:002006-11-25T09:46:00.000+00:00the best one of the bunch.Zooba has a solid grasp ...the best one of the bunch.<BR/>Zooba has a solid grasp of the dark reality of indie and pro game development. <BR/>it can be depressing at times but it's good medicine to take now and again.<BR/>thanks for keeping me grounded mate.Charleshttps://www.blogger.com/profile/17102377846913026921noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164070144804177022006-11-21T00:49:00.000+00:002006-11-21T00:49:00.000+00:00It makes me depressed to even think of the words "...It makes me depressed to even think of the words "target market" or conversion percentage when thinking of a game I would want to spend time developing. I guess that puts me in the category that would never make more than enough to get by in the world of indie games, but I think I could live with that if I ever took the plunge.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164069664825769472006-11-21T00:41:00.000+00:002006-11-21T00:41:00.000+00:00an inspiring post. The whole situation reminds me...an inspiring post. The whole situation reminds me of the indie music scene, where bands have to sell themselves personally to a group of people that are there to be part of a community rather than a marketing statistic to be sold to. Hopefully there will be more opportunities for digital distribution and connectivity for indie games just like myspace and online music sharing has revolutionized Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164052878377052122006-11-20T20:01:00.000+00:002006-11-20T20:01:00.000+00:00Dang it, Phil, I told you NOT to tell people about...Dang it, Phil, I told you NOT to tell people about my next game before I'd announced it!The Rampant Coyotehttps://www.blogger.com/profile/15387255479630422698noreply@blogger.com