tag:blogger.com,1999:blog-7490379.post116404172490976717..comments2022-11-25T08:36:03.315+00:00Comments on Zoombapup - British Indie: so you want to be indie developerPhil Carlislehttp://www.blogger.com/profile/05262518177977960604noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7490379.post-1164777815900127612006-11-29T05:23:00.000+00:002006-11-29T05:23:00.000+00:00Wow. And here I appreciated Zoomba’s realistic tak...Wow. And here I appreciated Zoomba’s realistic take on indie game development…lol<BR/><BR/>Keith, I knew Zoom from way back and he’s said things like that to me when I was a “youngin” and it brought be down. I almost took offence to it even. <BR/><BR/>But I do realize he was right and he is right. 100% so. None of the other articles take this stance because it’s a hard stance to take but Zoomba’sCharleshttps://www.blogger.com/profile/17102377846913026921noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164710014646449462006-11-28T10:33:00.000+00:002006-11-28T10:33:00.000+00:00Thanks for the reply. But I have to disagree with ...Thanks for the reply. But I have to disagree with you.<BR/><BR/>I think it's important that people get into indie development knowing the facts. My "facts" were obviously made up, but they illustrate a point I think.<BR/><BR/>If you want another take on this, check out Steve Pavlina's old article about multiplication factors affecting revenue.<BR/><BR/>Mine was intentionally a bit negative, Phil Carlislehttps://www.blogger.com/profile/05262518177977960604noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164659867743272592006-11-27T20:37:00.000+00:002006-11-27T20:37:00.000+00:00Realistic is the fact that you have to learn to pr...Realistic is the fact that you have to learn to program first because nobody will do it for you. Realistic is the fact that at the point you feel like quitting is the point you need to force yourself to continue. Realistic is the fact that it will take about 6 months to a year to do anything decent and almost that long after that to see any decent money. <BR/><BR/>Aspiring indies do not need Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164623833247944152006-11-27T10:37:00.000+00:002006-11-27T10:37:00.000+00:00My intention wasnt to put anyone off Keith, my int...My intention wasnt to put anyone off Keith, my intention was to wake them up to the fact that for the most part, money isnt the best motivation.<BR/><BR/>I agree that you shouldnt give up aspirations of making a living and being professional, but that you should actually do things professionally, including thinking about your estimated sales revenue.<BR/><BR/>The fact remains true to a good Phil Carlislehttps://www.blogger.com/profile/05262518177977960604noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164594540024659642006-11-27T02:29:00.000+00:002006-11-27T02:29:00.000+00:00I just love how you want to discourage other would...I just love how you want to discourage other would-be developers from making games, it means less competition for you ;-)<BR/><BR/>Seriously though, I still have financial aspirations. And yes this is my chief motivation. I've made only 3 games in my life (what I would consider complete) and i've made enough to buy myself a couple of pizza's (literally only around 50 bucks more-or-less). But Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164447964691311912006-11-25T09:46:00.000+00:002006-11-25T09:46:00.000+00:00the best one of the bunch.Zooba has a solid grasp ...the best one of the bunch.<BR/>Zooba has a solid grasp of the dark reality of indie and pro game development. <BR/>it can be depressing at times but it's good medicine to take now and again.<BR/>thanks for keeping me grounded mate.Charleshttps://www.blogger.com/profile/17102377846913026921noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164070144804177022006-11-21T00:49:00.000+00:002006-11-21T00:49:00.000+00:00It makes me depressed to even think of the words "...It makes me depressed to even think of the words "target market" or conversion percentage when thinking of a game I would want to spend time developing. I guess that puts me in the category that would never make more than enough to get by in the world of indie games, but I think I could live with that if I ever took the plunge.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164052878377052122006-11-20T20:01:00.000+00:002006-11-20T20:01:00.000+00:00Dang it, Phil, I told you NOT to tell people about...Dang it, Phil, I told you NOT to tell people about my next game before I'd announced it!The Rampant Coyotehttps://www.blogger.com/profile/15387255479630422698noreply@blogger.comtag:blogger.com,1999:blog-7490379.post-1164044023761395542006-11-20T17:33:00.000+00:002006-11-20T17:33:00.000+00:00... if I didn't have so many other projects in the...... if I didn't have so many other projects in the queue I *would* now be thinking about a Maid Service game...<BR/><BR/>Of course, being me, the maids would be adorable anime girls with short skirts.Anonymousnoreply@blogger.com